Features Explained
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TACTICS
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Allows you to set Kelsey's Follow Distance and also allows you to change what her primary mode of attack will be, Ranged or Melee.

Can also set other things like Bravery/Home Marker (See Below)

ESSENTIAL: On/Off
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Toggling Kelsey's Essential flag, Sets if she can Die or Not.

On: She will never Die and will simply go Unconscious for a few seconds and then recover to full health (Will change in future releases)

Off: If Kelsey's Health drops to Zero then it's Goodbye Cruel World!


FRIENDLY FIRE: On/Off
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Enables you to select if Kelsey will become hostile to you when taking damage from Friendly Fire.

On: She will become hostile to you if she receives more than a few hits from you.

Off: She will never become hostile to you even if you send her health to Zero! Note: If Essential is turned off then she can still Die this way so be careful :)

Default set to: OFF (She won't become Hostile)


SMOKING: Start/Stop
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Sets if Kelsey will be a Smoker or Non Smoker.


BACKPACK
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Lets you Access her Backpack (Inventory)

Bravery Menu
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0: Cowardly = I will always flee from combat. 

1: Cautious = I will avoid/flee from threats unless I am at least twice as strong as them. 

2: Average = I will avoid/flee from threats that are stronger than me. 

3: Brave = I will avoid/flee from threats that outmatch me more than 2-1. 

4: Foolhardy = I will never flee or avoid anyone. (it is impossible for the threat ratio to be less than my confidence rating of 0) 


Look at this website for the Mechanics. 

http://geck.bethsoft.com/index.php/Confidence 



HOME MARKER SYSTEM
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Allows you to set where your HOME location will be. When you tell Kelsey to Go Home she will return there and enter a sandbox that will let her Eat/Sleep and use Items in her Environment. She will never leave her Home location unless you fire her. She remains Hired when told to return Home.

KELSEY's Teleporter
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When you first hire Kelsey you are given a Teleporter Hat. What this does is when you wear it Kelsey will Port to your current Location which is Handy if you loose her :) The Hat will be removed if you fire her also make sure you remove the hat from your head after equipping it because a party hat does not provide much DR :) And sometimes displays wrong in 3rd Person view. Make sure your Re-Equip your main Helmet/Hat afterwards.


MEDICAL MENU
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Allow you to Cure all your Ailments at a cost of course.
Kelsey can give you a bunch of random drugs once per day.

I intend to expand this area of Kelsey.

BATTLE HEALING
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Allows you to set at whether Kelsey will heal in battle or not (Requires Stimpaks) Battle healing kicks in when Kelsey's health drops below 30%

APPAREL & WEAPONS
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Allows you to Equip and Remove Kelsey's weapons and apparel. Pretty much explains itself.


CHILL OUT
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Selecting Chill Out will put Kelsey into a Sandbox (A.I Mode) this will simulate real life to a certain extent. She will sleep anywhere theres a Bed, She will eat any food she can find, She will drink Booze (She loves it), She will use Idle locations (Like Leaning against a wall or sitting, using cookers and Workbenches).

This function is handy if say you want to leave Kelsey at your home location while you take Kelsey out for a tour of the wastes.

She will full function in any player made home and use all the items in there as long had the author had added Idle locations for NPCs to use.


GUARD HERE
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Guard here basically makes Kelsey go into a guard mode where she will Guard her current location with her weapon of choice drawn. She will defend herself and move to engage any mob thats within her Aggro radius. She will then return to her Guard location. If you happen to loose her then just use her Teleporter.

I changed the Wait Here command because it was sort of useless with the Chill Out sandbox added.


CAMP HERE
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This will tell Kelsey to lay a bed that you can sleep on. This is a WIP so atm its not really got a lot of function and is mainly for RP usage. This also will be part of a wider expansion for Kelsey where she will have a camp fire and maybe even sit and play a guitar and so on much like STALKER game.

Theres a couple of small issues though: Don't place the bed on anything other than a flat surface or it will look wrong. When you lay a bed it's important to remove it afterwards or you may end up with many beds in one cell which could cause slow downs. If you lay a bed and use it then theres no issue but if you lay a bed and do not wish to use it then simple click on it to use it and press cancel - This will delete the bed from the game world.

Just remember this is a WIP area of Kelsey and I decided to include it early on for like I said, RP usage. If you do not like it then Don't use it :)


ALERT STATUS (Weapons Alert)
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This will tell Kelsey to draw her weapon when you do. The options are located under Tactical menu. Theres some things to note: She will stop smoking when in Alert mode: On because the animation will simply look wrong if she smokes with the weapon drawn. Also FO3 was never intended to do this so its a bit of an HACK so I have set her to put the gun away when running, If not then her animation looks all wrong. Theres a downside to this in that the sound will play for her gun being put away/pulled out every time you stop and start and this can be annoying especially if you play using Headphones like me.

I am looking for Feed back on this function and like CAMP HERE its a WIP. I will refine the function when I receive Feedback. Again this function is mainly for RP(Role Play) usage and does not really improve the way she fights apart from shaving a few seconds off of her initial Alert status.

If you do not like it or find it irritating then simple disable it and forget about it. PM me if you want anything changed and I will see what I can do.

NOTE: As of 1.3 BETA 1 - I have fixed the problem with the run animation :) But if you use this mod: http://www.fallout3nexus.com/downloads/file.php?id=5120 which gives NPC females a different run animation then she will not look right with weapons drawn and running. Theres nothing I can do about this I am Afraid.


UNCONSCIOUS TIMER
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This only applies when Kelsey is set to Essential (Cannot Die) When her health reaches 0 she is knocked unconscious and the default time she stays unconscious is 10 seconds. I have extended this to 25 Seconds. Depending on feedback I will add a menu option to tweak the Value of her Unconscious timer: Example: 30 secs, 50 secs, 90sec, 2 Min's and so on. This will apply to ALL NPCs that go unconscious and not just Kelsey!!!
